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Sox

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According to monster lore, the ancestors of the Sox were self-conscious of the gaping holes in their tails.  Over time, it was discovered that eating precious stones spurred the growth of peculiar metal pads over the holes.  Quite by accident, Soxes learned they could use them, along with their tube-like snouts, to create smooth musical riffs! The age-old mystery of 'What does the Sox say' has now been solved.

Description

The Sox was introduced and joined the song on 10 January 2014. This monster resembles a blue fox with glowing green eyes and a long tubular snout. The long bushy tail has a row of gold metal pads, and green crystals stick out of its body and forelegs. The Sox also has three toes on each foot.

When this monster is idle, it stays in tempo by swaying forward and backward like a cobra and also by tapping its feet.

Song

Audio sample:
Memory Audio GL

The Sox's contribution to the song consists of the Sox playing itself like a saxophone.

Breeding

The Sox can be bred using a combination of two pure element Ethereal Monsters. Possible combination(s):

Earning Rate and Maximum Income

Earning rate is in shards per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Level Per Hour Shard Maximum Shard
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 3 3 4 5 6 32
2 5 6 7 8 10 51
3 7 8 10 12 14 77
4 10 12 15 17 20 102
5 12 15 18 21 24 128
6 14 17 21 24 28 154
7 17 21 25 29 34 179
8 19 23 28 33 38 205
9 22 27 33 38 44 230
10 24 30 36 42 48 256
11 26 32 39 45 52 282
12 29 36 43 50 58 307
13 31 38 46 54 62 333
14 34 42 51 59 68 358
15 36 45 54 63 72 384

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all Ethereal monsters of the same element count and can be found in this article.

Likes

  • GrumpyreGo to Grumpyre
  • Bloofi TreeGo to Bloofi Tree
  • Spurrit StatueGo to Spurrit Statue
  • Cozee CabinGo to Cozee Cabin

Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).

See the Likes page to view a complete list of all monsters' likes.

Strategy

Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached.

Number of Beds 10
Rate of Income High 72
Rate of Income Low 36
Max Income 384
Rate of Income per Bed High 7.2
Rate of Income per Bed Low 3.6
Max Income per Bed 38.4
Time to Max Income @ High 5:20
Time to Max Income @ Low 10:40

Name Origin

The name "Sox" is a combination of "fox" and "sax," since the creature resembles a cross between a fox and a saxophone.

Notes

  • The Sox is a direct reference to the music video "What Does The Fox Say?" , hence it's description saying "What Does The Sox Say?".
  • The Sox never seems to use the key at the very bottom of its tail.
  • The Sox is the only double-element ethereal with the element plasma to not sing.


Monsters
Breeding Eggs Feeding Likes

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