"Shellbeats are naturally shy and like to keep hidden away in their shells. When they are woken up by their neighbor's loud singing they tend to loosen up, come out of their shell, and play along as best they can with their aquatic drum set. Shellbeats have gotten pretty good at playing lately."
The Shellbeat Monster's contribution to an island's song is a collection of mid-to-high pitch percussion sounds. In addition to its drumset and cymbals, the Shellbeat also uses its own shell as a drum. It plays on the drumset using the sticks in its hand while playing its shell with its tail.
The following pairs of 2-element monsters can be used to breed a Shellbeat:
However the combination of a 3-element with 1-element monster has a higher rate of successfully producing a Shellbeat. Possible combinations:
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all four element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||4|
|Rate of Income High||264|
|Rate of Income Low||132|
|Rate of Income per Bed High||66|
|Rate of Income per Bed Low||33|
|Max Income per Bed||38,940|
|Time to Max Income @ High||9:50 hours|
|Time to Max Income @ Low||19:40 hours|