"Reedlings live and breathe music - literally. Somewhere in their evolution they forgot how to breathe through mouths and noses, so they developed flute-like breathing spines.
"Reedlings sometimes release the odd toot in their sleep."
The Reedling Monster's contribution to the island's song is a tune produced by playing the recorder-shaped spines on its back. Strangely enough, the timbre of the instrument is more similar to an organ's than any instrument in the woodwind family.
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||3|
|Rate of Income High||192|
|Rate of Income Low||96|
|Rate of Income per Bed High||64|
|Rate of Income per Bed Low||32|
|Max Income per Bed||8,640|
|Time to Max Income @ High||2:15 hours|
|Time to Max Income @ Low||4:30 hours|
The name "Reeding" may reference the reed , a common name of many plants native to waterlogged areas. Some reeds are said to produce sound after being struck with wind.
- The Blabbit and the Reedling are said to share the same ancestor.
- A Reedling resumbles a porcupine with flute like spines on its back.