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Rare Thumpies

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While these varieties of Thumpies can be found in some abundance in their home dimension, they very rarely cross over into the Monster World. The more familiar Furface and Noobie subspecies are instead replaced by Rawt and Reecess. But all share a love for music and mischief.

Description

Rare Thumpies are very similar to their normal counterparts, being composed of a pair of sentient furballs with bouncy mushroom-like drums. However, the members of the pair are light green and light brown as opposed to pink and brown. Their looks are also odder than normal, with the green creature bearing yellow, zombie-like eyes without pupils, and worms coming out from inside its body. The brown creatures are very similar to balls of amassed rubber bands, and have pencils piercing through their bodies, suggesting that they know about school and typical school kid behavior. Wisps of blue fur can be seen poking out from it. They have a butterfly on their stump.

Song

The Thumpies' contribution to an island's song is a drum sound of timpani, just like the regular Thumpies'.

Breeding

Rare Thumpies can be bred using monsters that combine to provide all the elements of AirPlant and Cold. Possible combination(s):


Any kind of breeding attempt which includes regular Thumpies may fail, and give Rare Thumpies as a result instead of the regular Thumpies.  This includes all of the breeding combinations that can't ever work in the usual way.  If you're trying to get Rare Thumpies as a result of breeding failure, the most effective combination is to breed regular Thumpies with a 4-element monster, since the offspring will always be Thumpies except in the rare case that an Ethereal monster is the result.  (This assumes that the probability of getting Rare Thumpies instead of regular Thumpies doesn't depend on which monsters are used for breeding.)

Another good strategy is to breed the Common monster with a single-element monster, as single-elements take the least time to hatch.

The Rare version of any monster can be used for breeding instead of the common version.

Earning Rate and Maximum Income

Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Level Per Minute Coins 2.0 Maximum Coins 2.0
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 8 10 12 14 16 3,570
2 13 16 19 22 26 5,712
3 21 26 31 36 42 8,567
4 27 33 40 47 54 11,423
5 35 43 52 61 70 14,280
6 42 52 63 73 84 17,136
7 48 60 72 84 96 19,992
8 56 70 84 98 112 22,847
9 62 77 93 108 124 25,703
10 70 87 105 122 140 28,560
11 77 96 115 134 154 31,416
12 83 103 124 145 166 34,272
13 91 113 136 159 182 37,127
14 97 121 145 169 194 39,983
15 105 131 157 183 210 42,840

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned.  The food per level is the same for all three element monsters and can be found in this article.

Likes

  • ThumpiesGo to Thumpies
  • Puffle TreeGo to Puffle Tree
  • Directions to NowhereGo to Directions to Nowhere
  • Bass String BridgeGo to Bass String Bridge

Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).

See the Likes page to view a complete list of all monsters' likes.

Strategy

Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:

Number of Beds 3
Rate of Income High 210
Rate of Income Low 105
Max Income 42,840
Rate of Income per Bed High 70
Rate of Income per Bed Low 35
Max Income per Bed 14,280
Time to Max Income @ High 3:24 hours
Time to Max Income @ Low 6:48 hours

Name Origin

Thumpies are a reference to the 'Big Blue Bubble Inc.' game with the same name. The name may have come from "thumping" of the instruments.

Special Occasions

Main article: Special Occasions

Halloween

Rare Thumpies Halloween 2015

During the 2015 Halloween celebration, both Rare Thumpies dressed to become more zombie-like. Both Rare Thumpies became grey, but Rawt exposed part of its brain. Reecess did not hold a pencil during the time. There are also some sort of "Halloween Lights" (some sort of Christmas lights with Halloween-themed colors) which hang around the instruments. The tree stump drum's "skin" (actually just wood) changes to have a sort of pumpkin decoration. This was repeated in October 2016.

Christmas

Thumpies-rare-christmas

During the 2014 Christmas celebration, the Rare Thumpies dressed up with the normal Thumpies: their mushrooms and stump were same as the Thumpies, Rawt turned white with blue eyes and blue worms, Reecess had the tufts of fur sticking out between the rubber bands turn to white, its rubber bands turned red with some green and reddish-orange, its eyes turned teal, and the pencil turned into a white and green candy cane.

The costume returned in 2015 and 2016.

Notes

  • Rare Thumpies were the second type of rare monster added into the game.
    • However, unlike the Rare Furcorn, the first Rare Monster to be released, Rare Thumpies first became breedable for only 72 hours, instead of 96 like their predecessor.
  • They cost 65 diamonds, while Rare Furcorns cost 40 diamonds.
  • When muted, the mushrooms are the same color as the normal Thumpies.
  • All Thumpies appear in the game Thumpies.
  • The butterfly on their stump is the same butterfly in Rare PomPom's hair.


Monsters
Breeding Eggs Feeding Likes

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