The feathered Rare Clambles perceive themselves as the destined protectors of the monster realm (although what the monster realm needs protection from, no one is sure). They forge and fortify their cast-off plates into pieces of armor they don to appear more formidable. In truth, their bark is worse than their bite, and it could be that these monsters just enjoy dressing up.


The Rare Clamble is simlar to the normal Clamble.  The significant differences are:

  • The dress or body is bright green-blue.  It has something like feathers growing upwards from its shoulders; these shade to bright blue.
  • The head is silver and has patterns on it, as is its gong.  So are the epaulets, gauntlets, and footwear which the Rare Clamble has added to its costume.

The rare Clamble was available for 72 hours from January 2nd - January 5th 2015 and once again for only 24 hours during Rare Reprise from March 15th at noon to March 16th at noon.


The Breeding for the Rare Clamble is the same as the Clamble's breeding. Possible combinations:

Any kind of breeding attempt which includes a regular Clamble may fail, and give a Rare Clamble as a result instead of the regular Clamble. This includes all of the breeding combinations that can't ever work in the usual way. If you're trying to get a Rare Clamble as a result of breeding failure, the most effective combination is to breed a regular Clamble with a 4-element monster, since the offspring will always be a Clamble except in the rare case that an Ethereal monster is the result. (This assumes that the probability of getting a Rare Clamble instead of a regular Clamble doesn't depend on which monsters are used for breeding.)  Drumpler takes much less time to hatch than both Furcorn and Shrubb, so the first combination will provide more breeding opportunities in the same time period (on average).

The Rare version of any breeding monster can be used instead of the common version.

Earning Rate and Maximum Income

Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Level Per Minute Coins 2.0 Maximum Coins 2.0
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 11 13 16 19 22 2,340
2 17 21 25 29 34 3,743
3 27 33 40 47 54 5,616
4 36 45 54 63 72 7,487
5 45 56 67 78 90 9,360
6 53 66 79 92 106 11,232
7 62 77 93 108 124 13,103
8 72 90 108 126 144 14,976
9 81 101 121 141 162 16,847
10 90 112 135 157 180 18,720
11 98 122 147 171 196 20,592
12 107 133 160 187 214 22,463
13 117 146 175 204 234 24,336
14 126 157 189 220 252 26,207
15 135 168 202 236 270 28,080
16 141 176 211 246 282 29,484
17 147 183 220 257 294 30,663
18 151 188 226 264 302 31,583
19 154 192 231 269 308 32,214
20 156 195 234 273 312 32,537

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.


  • ClambleGo to Clamble
  • Piney TreeGo to Piney Tree
  • HarpsitreeGo to Harpsitree
  • Crumpler TreeGo to Crumpler Tree

Every monster has different things that they like. For every unique object that they like that's placed near the monster (if not using a Unity Tree), the monster's happiness will increase by 25%. Placing two of the same liked item near a monster will still only increase happiness by 25%. Below are the things liked by Rare Clamble:

See the Likes page to view a complete list of all monsters' likes.


Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:

Number of Beds 3
Rate of Income High 270
Rate of Income Low 135
Max Income 28,080
Rate of Income per Bed High 90
Rate of Income per Bed Low 45
Max Income per Bed 9360
Time to Max Income @ High 1:44 hours
Time to Max Income @ Low 3:28 hours

Name Origin

The name "clamble" most likely is a combination of "clam" and "cymbal." The creature's head is made from two cymbals which resemble a clamshell snapping open and closed, and it carries a gong in its right hand.


  • Rare Clamble holds the most coins per physical space (one square).
  • The Rare Clamble was the first monster to be released in 2015.
  • The Rare Clamble, along with Rare Quibble, was teased on the reprise for all rares. (At the bottom corners)

Breeding Eggs Feeding Likes

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