|“||The feathered Rare Clambles perceive themselves as the destined protectors of the monster realm (although what the monster realm needs protection from, no one is sure). They forge and fortify their cast-off plates into pieces of armor they don to appear more formidable. In truth, their bark is worse than their bite, and it could be that these monsters just enjoy dressing up.||”|
The Rare Clamble is simlar to the normal Clamble. The significant differences are:
- The dress or body is bright green-blue. It has something like feathers growing upwards from its shoulders; these shade to bright blue.
- The head is silver and has patterns on it, as is its gong. So are the epaulets, gauntlets, and footwear which the Rare Clamble has added to its costume.
The rare Clamble was available for 72 hours from January 2nd - January 5th 2015 and once again for only 24 hours during Rare Reprise from March 15th at noon to March 16th at noon.
The Breeding for the Rare Clamble is the same as the Clamble's breeding. Possible combinations:
Any kind of breeding attempt which includes a regular Clamble may fail, and give a Rare Clamble as a result instead of the regular Clamble. This includes all of the breeding combinations that can't ever work in the usual way. If you're trying to get a Rare Clamble as a result of breeding failure, the most effective combination is to breed a regular Clamble with a 4-element monster, since the offspring will always be a Clamble except in the rare case that an Ethereal monster is the result. (This assumes that the probability of getting a Rare Clamble instead of a regular Clamble doesn't depend on which monsters are used for breeding.) Drumpler takes much less time to hatch than both Furcorn and Shrubb, so the first combination will provide more breeding opportunities in the same time period (on average).
The Rare version of any breeding monster can be used instead of the common version.
Earning Rate and Maximum Income
Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster (if not using a Unity Tree), the monster's happiness will increase by 25%. Placing two of the same liked item near a monster will still only increase happiness by 25%. Below are the things liked by Rare Clamble:
See the Likes page to view a complete list of all monsters' likes.
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||3|
|Rate of Income High||270|
|Rate of Income Low||135|
|Rate of Income per Bed High||90|
|Rate of Income per Bed Low||45|
|Max Income per Bed||9360|
|Time to Max Income @ High||1:44 hours|
|Time to Max Income @ Low||3:28 hours|
The name "clamble" most likely is a combination of "clam" and "cymbal." The creature's head is made from two cymbals which resemble a clamshell snapping open and closed, and it carries a gong in its right hand.
- Clambles hold the most coins per physical space (one square)
- The Rare Clamble was the first monster to be released in 2015.
- The Rare Clamble, along with Rare Quibble, was teased on the reprise for all rares. (At the bottom corners)
Rare Double Element
Rare Triple Element