"The first stage of the Quarrister's life cycle begins deep underground. Each head is a separate creature, feeding on crystals and fending for themselves. Eventually, groups of heads band together and harmonize their efforts until they physically fuse together. Every once in a while, one of the Quarrister's voices will go for a solo, but that kind of behaviour is usually seen as big-headed."
The Quarrister is similar to a human giant made of gray stone. It has six flat heads, each one with a different green hair design and face, including each distinct part of its singing. When idle, it flexes its knees in rhythm with the rest of the song.
All of the heads harmonize together, with "ahhs" and "ohs" with the Mammott, Potbelly, and Reedling. Some of the flat heads start and stop singing at different times, causing the frequency of their sound to change. Together they produce a Gregorian Chant. On Tribal Island, the monster sings with the Cybop, making sounds similar to the Mammott instead of the usual held out "ahh"s.
The following pairs of 2-element monsters can be used to breed a Quarrister:
However, the combination of a 3-element with 1-element monster has a higher rate of success:
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all four element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
See the Likes page to view a complete list of all monsters' likes.
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||4|
|Rate of Income High||288|
|Rate of Income Low||144|
|Rate of Income per Bed High||72|
|Rate of Income per Bed Low||36|
|Max Income per Bed||38,880|
|Time to Max Income @ High||9 hours|
|Time to Max Income @ Low||18 hours|
The name "Quarrister" seems to be a combination of "quarry," where rocks are mined, and "chorister," a singer in a chorus.
Rares are special versions of monsters that are only available to buy and breed on weekends. Each weekend a different rare is available to buy or breed. The breeding combination is the same as a regular monster, but the breeding time is longer, the "likes" are different, and the earning rates are higher. They are not yet available in the Windows version of the game.
Find out more about the rare version of the Quarrister on the Rare Quarrister page.
- The Quarrister is the only monster to have 6 heads.
- The largest head has features that the other five do not have, such as eyebrows, a uvula, a beard, and a golden tooth.
- If the player listens closely, they can hear a much deeper voice along with the higher notes.
- Quarristers, so far, only move their toes on Tribal Island, when they dance during their song.
- According to its animation on Earth Island, the Quarrister head on the top right sings two longer notes in track one of the song.
- One of the Quarrister's default names, "Pavarocki", is a reference to Luciano Pavarotti, an Italian opera singer.
- Another default name, "Vox", is the Latin word for "voice".
- Another default name, "Rawkstaah", is a reference to the word "Rockstar".