"The first stage of the Quarrister's life cycle begins deep underground. Each head is a separate creature, feeding on crystals and fending for themselves. Eventually, groups of heads band together and harmonize their efforts until they physically fuse together. Every once in a while, one of the Quarrister's voices will go for a solo, but that kind of behaviour is usually seen as big-headed."
All of the heads harmonize together, with "ahhs" and "ohs" with the mammott.
The following pairs of 2-element monsters can be used to breed a Quarrister:
However the combination of a 3-element with 1-element monster has a higher rate of successfully producing a Quarrister. Possible combinations:
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all four element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||4|
|Rate of Income High||288|
|Rate of Income Low||144|
|Rate of Income per Bed High||72|
|Rate of Income per Bed Low||36|
|Max Income per Bed||38,880|
|Time to Max Income @ High||9 hours|
|Time to Max Income @ Low||18 hours|
- This is the only monster to have 6 heads.
- The largest head appears to have a gold tooth.