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Glowbes

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  • Glowbes in the News
  • So far I've been able to get 12 colors, but I've used so many diamonds I think I'll stop for now!
  • A Glowbe being selected
  • Glowbes in a Fuzer
  • Glowbe light sequence
  • Glowbes sleeping in a Fuzer
  • Glowbes Promo
  • More list of colours available
  • A diagram of breeding Glowbes
  • Yet more glowbes available.
  • All Glowbes from primary to quintinary (hexagon formation)
  • All Glowbes from primary to quintinary
  • List of combinations up to quintinary
Within the blink of an eye, these mysterious beings flashed into existence and began populating the Monster world. While Singing Monsters may be in the dark about their origin (they make no sound, which completely baffles them), they have been enlightened as to their purpose: to help create amazing light displays for the Islands! Glowbes have officially been welcomed into the Monster family, and are here to stay!

Description

GlowbesPrimaryToQuinaryHex

All Glowbes from primary to quintinary, arranged by a player in a hex formation

A Glowbe resembles a light bulb with a single eye and two dangling arms. Small sparks orbit the central light inside their bulb. All Glowbes are the same size. The are available at level 13 and cost 1000 Coins 2.0 or 1 Shard each. They can be sold for 750 Coin or 0 Shard. Glowbes are in the Spectral class. They do not produce any currency. They do not have any likes, nor are they "liked" by any monsters. They do not have levels like monsters and cannot be "biggified". They do not require food. They do not take up beds. They have no practical purposes other than enhancing the appearance of an island.

Using Glowbes

On all Natural Islands, Shugabush and Ethereal

Glowbes can be placed on all islands except Wublin, Tribal and Gold. A Glowbe has a single color, and blinks on and off in a user-programmable pattern. Glowbes are "conjured" in a structure called a Fuzer. Like the Glowbes, the Fuzer is unlocked at level 13. On Composer Island, a Fuzer is not needed and cannot be placed there.

When a Glowbe is "conjured" in the Fuzer, it may be chosen to be red, yellow, or blue. In addition, two Glowbes can be "fuzed" to create a new, secondary color like green, purple, or orange. It's also possible to fuze a primary and secondary color to make a tertiary color -- for instance, fuzing red with green yields a puce Glowbe; fuzing red with orange yields a reddish-orange Glowbe. Other color combinations also can result in a quaternary color, or a quinary color. Quaternary colors are created by fuzing a primary and a tertiary color, or two secondary colors. Quinary colors can be created by fuzing a primary and a quaternary color together, or a secondary with a tertiary color; fuzing orange with purple yields a very dark blue color.

Glowbes can be changed to adjust the timing of when each Glowbe illuminates. When the function is used wisely, it can have stunning effects on your island.

On Composer Island

My Singing Monsters – Version 2.001:51

My Singing Monsters – Version 2.0.6 – Glowbes in Composer Island

Glowbes first appeared on Composer Island in Version 2.0.6. They can be rearranged and form any possible set of visibly different Glowbe colors. They also occupy no beds at all and do not need food, as usual.

On Composer Island, Glowbes do not require fuzing. They can be bought as normal for 1000 Coins 2.0 each. Their colors can be altered by tapping on them and pressing "compose" to edit their timings of their colors. Using sharps and flats also modifies the color's appearance.

Combinations

GlowbesComboChart1to5

Diagram of list of combinations up to quintinary

The following tables shows some of the color combinations.  Since it appears to be possible to combine any pair of Glowbes, creating finer and finer gradations of color, no table can show all of the possibilities.  It doesn't matter which color is on the right side and which is on the left.

Secondary Colors

Here, you mix primary colors with primary colors.

First Color Second Color Fuzed Color
Red Yellow Orange
Red Blue Purple
(actually pinkish purple)
Yellow Blue Green

Tertiary Colors

Tertiary colors are made by mixing one primary color with a secondary color.

First Color Second Color Fuzed Color
Red Orange Scarlet
Red Green Dark brown
Red Purple Violet
Yellow Orange Clementine
Yellow Green Lime
Yellow Purple Gold
Blue Orange Indigo
Blue Green Aquamarine
Blue Purple Lavender

Quaternary Colors

Quaternary colors are made by mixing one primary color with a tertiary color, or by mixing two secondary colors.

First Color Second Color Fuzed Color
Red Scarlet Slightly orangeish red
Orange Purple Dark red-grey
Green Orange Dark yellow-grey
Purple Orange Darker brown
Violet Blue Somewhat between pink-purple and indigo

Quinary Colors

Quinary colors are made either by mixing one primary color with a quaternary color, or by mixing a secondary color with a tertiary color.

First Color Second Color Fuzed Color
Orange Lavender Very dark blue
Green Aquamarine Mint Green

Beyond Quinary

The Glowbes can be combined to virtually any level of color variation, but the number of possibilities increases geometrically.  With smaller differences between colors, it isn't possible to provide "recipes" that everybody can agree on -- people perceive color differently, and use color names differently.

Colors

Usually, when different-colored lights are combined, the result comes from an additive color scheme.  For example, on a television or computer monitor, red and green combine to give yellow.  However, the combinations of Glowbes work on a subtractive color system, as with mixing paints.  To predict what color will result from a given combination of Glowbes, you may find it useful to think of each Glowbe as having a white light inside, shining through a transparent colored shell.  The colors of the shells from the two "parents" would be mixed and painted onto the shell of the "child".

When you're combining multiple Glowbes, the order of the mixing is important because it affects the final proportions.  Blue and yellow combine to give a green: ½ blue and ½ yellow. If this is combined with red, the resulting red-brown color is ½ red, ¼ blue, and ¼ yellow. But if you combine red and yellow to give orange (½ red and ½ yellow) and then combine that with blue, you get indigo-blue from the ½ blue, ¼ red, and ¼ yellow.  Red and orange give reddish-orange: ¾ red, ¼ yellow.

White Glowbes

Glowbes-0
Glowbes2

If you managed to create a Glowbe that was ⅓ red, ⅓ yellow, and ⅓ blue, you would end up with a Glowbe showing no color at all -- that is, grey/white.  It's mathematically impossible to get exactly ⅓R + ⅓Y + ⅓B, but you can get arbitrarily close with sufficient effort.  This chart shows a way of getting extremely close, using a lot of glowbes and fuzing.  Note that standard computer monitors only use 8 bits to describe the colour levels of red, green, and blue.  That's a precision of 1 part in 256, or about 0.4%.  So you'd be as close to white (equal amounts of the components) as you could tell on a standard computer monitor by the end of step 12 on the chart.

High-end consumer display equipment gives 10 bits of precision to each of red, green, and blue.  That is, each component's brightness is precise to 1 part in 1024, or about 0.1%.  So you'd be as close to equal amounts as most really good monitors can show by the end of step 17 on the chart.

Professional display equipment uses still higher precision, but that's more for trying to show both extremely bright and extremely dark objects at the same time.  It wouldn't help you to see tiny colour differences between objects at about the same brightness.  That's getting into the limitations of human colour perception.

If you were to continue the pattern of fuzing the latest result with the result of the previous step at step 55 you would achieve 33.3333333333333000% of RYB. This Glowbe's color would be almost completely indistinguishable from pure white by any measurement equipment... not to mention far better precision than the game itself uses.

Notes

  • In a 2.0.6 update, Glowbes were made available on Composer Island.
  • Glowbes are more like decorations than monsters. They do not take up any beds in a Castle, do not need food, and do not level up.
  • Unlike Monster breeding, the act of fuzing two Glowbes is destructive to the originals.
  • Glowbes do not have unique names, and cannot be renamed.
  • They take 1x1 space on island.
  • Do not be fooled by the middle color of the light - the colour of Glowbes can be seen on their "gloves" and the outside of the illuminating light.
  • Glowbes currently do not do the "squish and bounce" interaction when tapped on.
  • Glowbes are featured in the game Jammer Splash as a system to tell how how good you did on a level point-wise.
  • In the files of the 2.0.4 update to My Singing Monsters, a Glowbe egg and Glowbe Portrait Square was found. They have since been used for the Glowbes on Composer Island.

Start a Discussion Discussions about Glowbes

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