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Lethargic as they come, G'joobs are healthy eaters and even better sleepers. They spend most of their time drowsing under trees, using their six flippers to drag themselves around and waiting for the sun to come so they can try and get a tan. It's believed that the circular breathing prowess honed in their musical offerings is the secret to how they rest so easy.

Description

The G'Joob's appearance is a combination of a cat, a ram, and mainly a walrus, with the face of Wilford Brimley. It has three flippers on each side, white fur, and gray spots. The tusks which a walrus would normally display are instead replaced by large flute-like horns curving out of its mouth.

Song

Though the G'joob appears to have flute-like tusks, the sound it produces is actually closer to that of a bassoon. It sounds as two bassoons ascending with short, staccato tones.

Breeding

The G'joob is exclusive to the PlayStation Vita version of the game, and cannot be bred on other platforms. Possible combination(s):

Earning Rate and Maximum Income

Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.

Level Per Minute Coins 2.0 Maximum Coins 2.0
0% Happiness 25% Happiness 50% Happiness 75% Happiness 100% Happiness
1 7 8 10 12 14 2,856
2 11 13 16 19 22 4,570
3 17 21 25 29 34 6,854
4 22 27 33 38 44 9,139
5 28 35 42 49 56 11,424
6 34 42 51 59 68 13,709
7 39 48 58 68 78 15,994
8 45 56 67 78 90 18,278
9 50 62 75 87 100 20,563
10 56 70 84 98 112 22,848
11 62 77 93 108 124 25,133
12 67 83 100 117 134 27,418
13 73 91 109 127 146 29,702
14 78 97 117 136 156 34,272
15 84 105 126 147 168 31,987

Feeding Monsters

Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute. The food per level is the same for all Mythical monsters of the same element count and can be found in this article.

Likes

  • BowgartGo to Bowgart
  • Mountain MorselGo to Mountain Morsel
  • Thumpies TotemGo to Thumpies Totem
  • Inverdigus FernGo to Inverdigus Fern

Every monster has different things that they like. For every unique object that they like that's placed near the monster (if not using a Unity Tree), the monster's happiness will increase by 25%. Placing two of the same liked item near a monster will still only increase happiness by 25%. Below are the things liked by G'joob:


See the Likes page to view a complete list of all monsters' likes.

Strategy

Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached.

Number of Beds 3
Rate of Income High 168
Rate of Income Low 84
Max Income 34,272
Rate of Income per Bed High 56
Rate of Income per Bed Low 28
Max Income per Bed 11,424
Time to Max Income @ High 3:24 hours
Time to Max Income @ Low 6:48 hours

Name Origin

The G'joob's name is presumably taken from the lyrics of the 1967 Beatles song, I Am the Walrus. The lyrics, in part, go:

I am the egg-man,
They are the egg-men,
I am the walrus,
Goo goo g'joob.

This gives a link between the walrus-like appearance, and the name G'joob.

Notes

  • G'joob was released alongside the Yawstrich on August 12, 2014 as exclusive content in PlayStation Vita platform version of My Singing Monsters.
  • G'joob's food costs, income, and max income are identical to the Yool, but at the cost of three beds instead of one.
  • G'joob's face is that of Wilford Brimley and one of the random names it can be given is "Brimley".
  • Mythical monsters are the only monsters that like the PlayStation Vita exclusive decorations.
  • The G'joob cannot be placed on Gold Island at Level 15 nor teleported anywhere.


Monsters
Breeding Eggs Feeding Likes

Start a Discussion Discussions about G'joob

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