'"This tiny, delicate creature maintains a steady internal temperature by fluffing or flattening its silky green pelt. Furcorns are special. Protect them."'
The Furcorn resembles a ball of green fuzz on two stick-like legs. It has large flat three-toed feet, a gaping mouth with pointed teeth, bulging eyes, and a crooked twig growing out of the top of its head, with a single leaf at the tip.
The Furcorn's contribution to an island's song is a melodic falsetto warble.
The Furcorn monster can be bred using a plant-element monster and a cold-element monster. Possible combination(s):
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all double element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||2|
|Rate of Income High||120|
|Rate of Income Low||60|
|Rate of Income per Bed High||60|
|Rate of Income per Bed Low||30|
|Max Income per Bed||1,350|
|Time to Max Income @ High||22:30 minutes|
|Time to Max Income @ Low||45:00 minutes|
- Furcorns were originally going to be pure grass type.
- The Furcorn can be heard in the loading screen song in the same tune as Plant Island's, but at a lower tone.
Between the 25th of October and the 1st of November 2012, all Furcorns (on all the islands) were changed for the Halloween Furcorn, as part of the Plant Island Halloween celebration.
Between the 21st of December 2012 and the 2nd of January 2013, all Furcorn (on all the islands) were replaced for the Christmas Furcorn as part of the Cold Island Christmas celebration.