“ | In addition to using them to play music, some Monsters take advantage of their unique features and body shapes, and use them for other purposes. In the case of the Fleechwurm, its resonant body cavity can generate a series of whistles that have an unusual hypnotic effect on other Wublins. They can be used to coax others into doing unglamorous chores for it, or to lovingly preen its leaf-like limbs. Some Wublins are more resistant than others, and playfully admonish the Fleechwurm so it doesn't become too mischievous. | ” |
— Monster Bio |
Description[]
Fleechwurm is a Supernatural Monster exclusive to Wublin Island. It was added on July 28th, 2017 during Version 2.0.8. Fleechwurm is obtained by being purchased in the Market for 5,000 as an inactive statue, which can be woken up by zapping all required Monster Eggs into it. It has a low currency production compared to other Wublins.
Song[]
Instrument: Synth
It plays an ascending C minor arpeggio, playing the notes C, E♭, G, and high C. It plays on the 1st and 3rd verses.
VSTs[]
Virtual Studio Technology is an audio plugin software that has libraries of sound effects and synthesized instruments. Within these libraries are SoundFonts, which are the individual effects and instruments themselves. The Monster-Handlers utilize several VSTs to create the sounds of instrumental and sometimes vocal Monsters.
VST: HALion 6
Sound library: Voltage
SoundFont: Eighties Virtuoso
Breeding[]
Fleechwurm cannot be bred. Like all Wublins, it is bought at the Market as an inactive statue that must be woken up.
Powering Up[]
The allotted time to fill a Fleechwurm in order to activate is 5 days. If the inventory is not completed in the time the Fleechwurm resets to an empty statue and all eggs inside are lost. Eggs can be zapped from Mirror Islands instead of, or in conjunction with Natural Islands.
Egg | Time | Islands to Breed On | ||||||
---|---|---|---|---|---|---|---|---|
x4 | 8 hours / 6 hours | Cold |
Water |
Earth |
Haven |
|||
x3 | 12 hours / 9 hours | Cold |
Water |
|||||
x4 | 12 hours / 9 hours | Plant |
Water |
|||||
x3 | 24 hours / 18 hours | Water |
||||||
x4 | 8 hours / 6 hours | Plant |
Cold |
Earth |
Light |
Shugabush | ||
x3 | 24 hours / 18 hours | Earth |
||||||
x3 | 12 hours / 9 hours | Water |
Earth |
Haven |
Filling In[]
Like other Wublins, Fleechwurm can instead be filled in with Diamonds. Each egg can be filled in for 30. Fleechwurm requires a total of 720 for all eggs to be filled.
Since all eggs have an equal Diamond fill cost, it is best to save your Diamonds for the Monsters that are harder to obtain. And oftentimes, it is cheaper to speed up eggs to zap from the Breeding Structure instead.
Wildcards may also be used when filling in a Fleechwurm's inventory. Similarly, it's best to save them for harder to obtain Monsters.
Income[]
- Main article: Wublins#Income
Fleechwurm, like other Wublins, can produce between 39,000 and 78,000 Coins, 7,200 and 14,400 Treats, and 144 and 288 Shards. As a Monster that takes up a 3x3 grid space, Fleechwurm produces 3 Diamonds. Wublins generate a random type of currency every 6 to 12 hours. This rate can be increased or decreased depending on Polarity.
Currency generation is calculated separately per Monster, so multiple Fleechwurms will receive more currency, and have a higher chance overall to obtain valuable Diamonds. For maximizing income across your Wublin Island, see Wublin Island Grid Planning.
Currency Distribution[]
- Main article: Wublins#Currency Type Distribution
The currency for Fleechwurm is randomly selected from the 4 currencies it can produce. The chances to get each currency are detailed below. Datapoints are the number of recorded collections; the higher number of datapoints, the more accurate the data is.
Coins | Treats | Shards | Diamonds | Datapoints |
---|---|---|---|---|
30.31% | 33.04% | 30.22% | 6.43% | 1,135 |
Please do not edit this table. The data is taken from the Wublins page, which is derived from a joint spreadsheet. You can share your data on its talk page. Note that only large sample sizes of data are valuable.
Polarity[]
All Wublins are affected by Polarity, a mechanic that modifies their currency rate similar to happiness for other Monsters. When a Wublin is placed near another Wublin they are positively charged towards, the time to produce currency will decrease by 25%. When placed near a Wublin they are negatively charged towards, the time to produce currency will increase by 25%. The Common variants can be used instead for Rare Wublins, but the effect will be half as strong. Rare variants can fully affect the polarity of a Common Wublin.
The following Wublins affect Fleechwurm's polarity:
Negatively affects Fleechwurm | Positively affects Fleechwurm |
---|---|
Dwumrohl |
Pixolotl |
Fleechwurm also affects the polarity of the following Wublins:
Negatively affected by Fleechwurm | Positively affected by Fleechwurm |
---|---|
Dwumrohl |
Brump |
Strategy[]
- The following section details strategy for powering up Fleechwurm, for general strategy that can apply to any Monster, see Zapping#Strategy
Fleechwurm can be powered up with up to Earth Island unlocked. It can be powered up faster with more Islands unlocked, with Bonus Breeding Structures, or Enhanced Breeding Structures. The following strategies require zapping Eggs twice per day, once in the morning and once at night.
If you have all Islands up to Earth Island, breed:
Island | Day 1 | Day 2 | Day 3 | Day 4 |
---|---|---|---|---|
Plant Island |
Pummel x2 |
Pummel x2 |
Furcorn x2 |
Furcorn x2 |
Cold Island |
Spunge x2 |
Spunge Dandidoo |
Dandidoo x2 |
Dandidoo |
Water Island |
Shellbeat |
Shellbeat |
Shellbeat |
Reedling x2 |
Earth Island |
Quarrister |
Quarrister |
Quarrister |
Reedling |
If you have also have Fire Haven unlocked, you can complete Fleechwurm faster by using this strategy:
Island | Day 1 | Day 2 | Day 3 |
---|---|---|---|
Plant Island |
Pummel x2 |
Pummel x2 |
Furcorn x2 |
Cold Island |
Spunge x2 |
Spunge Dandidoo |
Furcorn x2 |
Water Island |
Shellbeat |
Shellbeat |
Shellbeat |
Earth Island |
Quarrister |
Quarrister |
Quarrister |
Fire Haven |
Reedling x2 |
Reedling Dandidoo |
Dandidoo x2 |
Possible Monster Names[]
To see all possible names for Fleechwurm, see Monster Names.
Gallery[]
Notes[]
- Fleechwurm and Dwumrohl are the only two Wublins that have negative polarity with each other.
- They are also the last and first Wublins to be released respectively.
- Fleechwurm's appearance is most likely inspired by Snake Moth Caterpillars.
- Fleechwurm's name is a portmanteau of the word "fleech", meaning to coax or induce, usually through flattery, "leech", a small, worm-like animal that feeds on the blood of other creatures, and a corruption of the word "worm".
- Fleechwurm's puzzle had a mistake, allowing it to be possible to find both 'Fleechwurm' or 'Lleechwurm' be a possible answer.
- Fleechwurm was the last Common Wublin released, before the Wublin Island song was completed with Wubbox.
- All eggs that are required to activate Fleechwurm have the Plant Element.
- Fleechwurm's hypnotic effect is more effective on the more amphibian/reptilian Wublins, such as Dermit, Creepuscule, and Pixolotl.
- This is because its flute-like quality has a hypnotic effect similar to that used in snake charming.
- In contrast, Monsters like Astropod and Blipsqueak have built-in protections against the hypnotic Wub-foolery.
[]
A sudoku puzzle was posted on Wednesday, July 26th, 2017 about the new Wublin teaser. There erroneously were two different solutions: "Fleechwurm" and "Lleechwurm". It turns out that the Wublin's name was "Fleechwurm".
Monsters | |||
---|---|---|---|
Magical Double Element Magical Triple Element Magical Quad Element Rare Single Natural and Fire Element Rare Double Natural and Fire Element Rare Triple Natural and Fire Element Rare Quad Natural and Fire Element Rare Quint Fire Element Rare Single Magical Element Rare Double Magical Element Rare Triple Magical Element Rare Supernatural Rarethereal Single Element Rarethereal Double Element Rare Core Seasonal Rare Aux. Seasonal and Jam Boree Rare Mythical Epic Single Natural and Fire Element Epic Double Natural and Fire Element Epic Triple Natural and Fire Element Epic Quad Natural and Fire Element Epic Supernatural Epic Ethereal Single Element Epic Ethereal Double Element Epic Core Seasonal Epic Aux. Seasonal and Jam Boree |
Breeding | Breeding Combos | Eggs | Feeding | Likes | Zapping | Translations |
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