"With downy puffs shimmering in the slightest breath of wind, a Dandidoo sashays elegantly across the landscape. It is much less inclined to strut after it has gone to seed and the puffs have blown away."
The Dandidoo's contribution is to an island song. It's similar to the Toe Jammer, only the notes are quicker and it is a clean, airy, feathery female voice.
The Dandidoo monster can be bred by combining an air-element monster and a plant-element monster. Possible combinations include:
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all double element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||2|
|Rate of Income High||96|
|Rate of Income Low||48|
|Rate of Income per Bed High||48|
|Rate of Income per Bed Low||24|
|Max Income per Bed||1,800|
|Time to Max Income @ High||37:30 minutes|
|Time to Max Income @ Low||1:15 hours|