|Exclusive to My Singing Monsters: Dawn of Fire|
The following article includes content exclusive to the game My Singing Monsters: Dawn of Fire.
|“||The Continent drifts in an infinite expanse. Its Elemental Lands shelter Monster youngsters who grow and play. The Lands are bordered by quiet fault lines. Below, the Continent is hot and active, with a living core of Fire. New Monsters always fit in, and the chorus sings on.||”|
|~ In-game description|
The Continent is a super island manifested from the conjoined lands of Plant, Cold, Air, Water, and Earth.
New players will begin the game in the Plant Lands. Before unlocking them, the Cold Lands and Air Lands will be shrouded in clouds. The top of Water Lands can just barely be seen in the ocean to the south east. The Earth Lands are located under the Continent. A volcano can also be seen to the east.
The in-game map currently introduces five new islands; they referred to as the Outer Islands. The Outer Islands currently present are Party Island, Space Island, Cloud Island, and Cave Island. These islands can be reached by using the Teleporter. When Monsters teleport to one of the various Outer Islands, they will take on their adult form, as seen in the original game. After being teleported, they will start to sing their part in the new islands' song.
A fifth Outer Island, Starhenge, can be seen on the map but it's not related to the Monsters that can be placed on the Continent. Starhenge is related to another type of Monster, however. These Monsters are called Celestials, who are obtained by rolling Cosmic Dice. Celestials are very unique when compared to normal Monsters.
The Cold Lands are unlocked at level 9. The Air Lands can be unlocked at level 19, the Water Lands at level 30, and the Earth Lands at level 41.
The map above shows the map as seen in the 1.0.0 update.
The Lands of the Continent are covered in primitive versions of the obstacles from the original My Singing Monsters islands. Air Island has Cacti instead of Yucka Trees. The trees in Earth and Cold Island seem to be alive rather than being dead like in the original game. The rocks appear more or less similar to their original counterparts, although they correlate to the Medium Rock of each Natural Island of the original game.
It plays at approximately 100 beats per minute in mostly G-minor. All songs can be divided on seven parts.
When the player loads the Continent, the song will begin with the first part (introduction) of Dandidoo, Toe Jammer, Noggin and Clamble sounds. This part wasn't looped before 1.10.1 version and could only be heard when a player loads the Continent.
During the second part (Whaddle's) Bowgart, Mammott, Edamimi, Whaddle, then Boskus, then Shrubb, Tring, Shellbeat and Oaktopus join the song, then Potbelly, Stogg, Pango, Kayna, Drumpler and Quibble, then, finally, Thumpies.
At third part (Phangler's) most monsters stop playing, exept Stogg, Quibble, Shellbeat, Shrubb, Bowgart and Clamble; Ziggurab, Phangler, Fwog, Sneyser, Deedge and Pummel start singing. Then Entbrat, Furcorn, Edamimi, Rootitoot, Flum Ox, Krillby, Thumpies and Sooza do their parts.
At fourth part (PomPom's) you can hear only PomPom, Pango, Clamble, Deedge, Ziggurab, Drummidary and T-rox. Shellbeat plays at the very end to transition the song to the next part.
Fifth part (Flowah's) sounds tribal and starts with Barrb, Flowah, Thrumble, Pummel, Clamble, Repatillo, Edamimi, Yelmut, Noggin, T-rox, Woolabee and Drummidary. Congle is not yet introduced, but can be heard in the fifth and first and second of the Soundtrack. Ziggurab continues its rhythmic beat. Around halfway through this part the Clamble stops playing.
Sixth part (Glowl's) begins after, with Glowl, Yelmut, Wynq, Maw, Sooza, Krillby, Woolabee, Noggin, Ziggurab, Floogull, Tring, T-rox and Drummidary playing.
The song ends in a calm and majestic manner, with only Furcorn, Candelavra, Tweedle, Woolabee, Noggin, Quarrister, Sooza, Sneyser, and Tring playing. The Drummidary also plays during the second part of this section.
- All of the lands share the same song.
- In the center of the Continent, there is a huge rock with a Castle. This Castle determines how many Monsters can be present on your island. Like the regular game, it can be upgraded to place more Monsters on your island. You can now move the Castle as of Update 1.8.0.
- Unlocking the Cold Lands and the Air Lands clears away the clouds surrounding those areas.
- The Continent's sea level drops when the Water Lands and Earth Lands are unlocked.
- The Continent map image has a teaser of Tub Fountain decoration which is not available in the game yet and has a different form than the original one. It resembles more so the broken down one on Mirror Water Island.
- The Continent was discovered by Kayna's Map.
- The Continent is similar to prehistoric times in the real world when all of Earth's continents were joined together.
- When you return to the Continent from one of the Outer Islands, a "Help" button appears for just a few seconds. If you tap on it before it disappears, you can see the Continent's info, as well as seeing your Continent's monster checklist. However, the image to the left of the info-box will be bugged, due to the fact that the Continent picture is larger than the frame. There is now an easier way to see your monster checklist of the Continent as of Update 1.8.0.
- In the remix of this island's song, Pompom and Dandidoo have different voices, Whaddle and Quibble have slighty different melodies. This can also be heard in the game play and announcement trailers.
- In the remix for the island, the following monsters were heard before they got released:
- Continent formerly looped again to Whaddle, Toe Jammer, Noggin, Boskus and Mammott once at least the first time is repeated, skipping the Dandidoo part. This was changed to looping back to Dandidoo's part as of Version 1.10.1.
- A total of 48 monsters can be bought or bred on the Continent, the largest amount on a natural island in My Singing Monsters history.
|Islands (Dawn of Fire)|
|Continent||Party Island||Space Island||Cloud Island||Cave Island|