"So that's what happens to the shells when monsters hatch! Congles are great recyclers, and use a lot of drums. Eggshells can only stand so much pounding, after all."
The Congle is an orange furry monster with stalk eyes similar to those of a snail. It sits down and plays a drum that looks like its own eggshell. It has two-toed birdlike feet with tiny talons, and no visible nose. It has three-fingered hands with fingernails, which the orange fur does not cover. On top of its stalklike eyes there are orange furry tufts.
When this monster is idle, it stays in tempo by nodding its head side to side similar to the Deedge, except the Deedge nods forward and back in a faster pace. And its hands are firmly positioned on its conga drum, ready to play.
The Congle's contribution to an island's song is a conga drum sound. Turning the discarded eggshells of other monsters into a membranophone instrument, the Congle strikes the surface of its drum with the palms of its three-fingered hands.
On Tribal Island, the Congle sings "C'mon let's go!"' with the PomPom in addition to beating its drum.
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
See the Likes page to view a complete list of all monsters' likes.
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||3|
|Rate of Income High||144|
|Rate of Income Low||72|
|Rate of Income per Bed High||48|
|Rate of Income per Bed Low||24|
|Max Income per Bed||14,400|
|Time to Max Income @ High||5 hours|
|Time to Max Income @ Low||10 hours|
The Congle's name is a reference to the instrument called a conga, which has the same sound as the Congle's membranophone.
Main Article: Rare Monsters
Rares are special versions of monsters that are only available to buy and breed on weekends. Each weekend a different rare is available to buy or breed. The breeding combination is the same as a regular monster, but the breeding time is longer, the "likes" are different, and the earning rates are higher. They are not yet available in the Windows version of the game.
Find out more about the rare version of the Congle on the Rare Congle page.
- The Congle was the second monster developed for the game, the first being the Scups.
- The Congle was originally imagined as being green.
- The Congle has the highest maximum income value of the three-element natural monsters; this may be because the elements which it possesses are the top 3 highest-income natural single-elemented monsters.
- A Congle's sound can barely be heard if it's placed near a variety of different monsters, because conga drums weren't meant to be highly-ranged instruments. On Cold Island, the Congle can barely be heard anyhow.
- One of the possible names for a Congle is "Nestor" which maybe a refrence to the game, "say it, Baby!" A game created by Leap frog little leaps. There is a bird in say it baby called Nestor.
- The Congle is the third monster to both sing and play an instrument, the first being the Shugabush and the second being the Yool