The vine-like Clamble protects its tender plant head with flat metallic shells. As it grows, it saves the cast-off plates. While the element of cold is in its family tree, the Clamble's green parts do not tolerate freezing.
The Clamble is roughly humanoid in shape, with two legs and feet, two arms and hands, a long thin torso, neck, and head. However, the legs and feet appear to be wooden, or covered in brown bark. The arms and hands look like they are made from green plants, with the hands being shaped much like crab claws or leafy fronds. The neck also looks like a green plant stalk, which apparently continues through the head, looking like one strand of curling green hair. The body appears to be covered in a furry purple smock, which has blue spots and which shades to magenta at the lower end. This is more likely the monster's natural fur than an actual piece of clothing. There is also a single leaf sprouting from the creature's stooped shoulders. The strangest feature is the head, which appears as just two eyes peering out from between a pair of cymbals, with no other visible features. Per the in-game description, the Clamble has a soft head, and the cymbals are a natural shell to protect its head.
It also carries another metallic cymbal in its right hand, which is implied to be a cast-off (molted) shell from its head.
It shows its three constituent elements (Plant, Cold, and Earth) in its appearance. The legs, arms, and neck are Plant parts. The fur-covered body is from its Cold ancestry. And the metallic shells covering its head are from the Earth.
When this monster is idle, it stays in tempo by not exactly dancing. But at least waiting for its turn to play.
When this monster is muted, it puts its eyes down similar to the Ziggurab
The Clamble Monster's contribution to an Island's song is are a variety of cymbals. Its metal cymbal head collides together to produce a sound of a hi hat, clash cymbals, marching cymbals, or splash cymbals, depending on island. The Clamble may also create notes on what looks like a gong, which actually sounds more of a ride cymbal, suspended cymbal or crash cymbal, depending on island.
The Clamble can be bred using monsters that combine to provide the elements of Plant, Earth and Cold. Possible combinations:
Because Drumpler takes much less time to hatch than both Furcorn and Shrubb, the first combination will provide more breeding opportunities in the same time period (on average).
The Rare version of any breeding monster can be used instead of the common version.
Earning Rate and Maximum Income
Earning rate is in coins per hour and depends on Happiness % (Likes increase Happiness), also each monster has a limit to how much income it can hold at a time. Increasing the monster's level increases the limit.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.
OaktopusGo to Oaktopus
PangoGo to Pango
ToobGo to Toob
Barbloo StatueGo to Barbloo Statue
DiggerGo to Digger
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Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
See the Likes page to view a complete list of all monsters' likes.
Wublin Egg Consumption
While trying to breed other monsters (particularly monsters with a very low chance of breeding), these Wublins can be used to "dispose of" Clamble's egg instead of putting it into Nursery:
Poewk - 2 egg(s), Tympa - 12 egg(s), Scargo - 3 egg(s)
Note that bred monster eggs can only be "disposed" into inactive Wublin statues; active Wublins do not accept monster eggs. Do also note that inactive Wublin statues that no longer need certain species of monster egg will no longer be vacant as a "recycle bin" for such eggs.
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
Number of Beds
Rate of Income High
Rate of Income Low
Rate of Income per Bed High
Rate of Income per Bed Low
Max Income per Bed
Time to Max Income @ High
Time to Max Income @ Low
The name "clamble" most likely is a combination of "clam" and "cymbal." The creature's head is made from two cymbals which resemble a clamshell snapping open and closed, and it carries another cymbal in its right hand.
Rares are special versions of monsters that are only available to buy and breed on weekends. Each weekend a different rare is available to buy or breed. The breeding combination is the same as a regular monster, but the breeding time is longer, the "likes" are different, and the earning rates are higher. They are not yet available in the Windows version of the game.
Find out more about the rare version of the Clamble on the Rare Clamble page.
Clambles hold the most coins per physical space (one square), in most devices (The Yawstrich outruns the Clamble coin rates and maximum incomes)
The monster's can be heard in the loading screen.
A single Clamble can be nearly quiet until its crescendo on Plant and Earth Islands, but on Gold Island the Clamble sounds much louder.
It was hinted many times that Clamble will return in Dawn Of Fire.
This was leaked in a t-shirt design of nearly all the monster appearing in both games so far
This monster's sleeping position is also similar to the Boohbahs from the show "Boohbah". Eve and Wall-E had the same sleeping position as this monster. On the other game, was a Ziggurab that slept faceless like this monster does.