"The vine-like Clamble protects its tender plant head with flat metallic shells. As it grows, it saves the cast-off plates. While the element of cold is in its family tree, the Clamble's green parts do not tolerate freezing."
The Clamble Monster's contribution to an Island's song is a percussive cymbal sound. Its head opens and closes in a fashion similar to a drum kit's hi-hat, while it produces rolling crescendos and crashes by vibrating and striking the cast-off plate it holds in its hand.
Earning rate is in coins per minute.
|Level||0% Happiness||25% Happiness||50% Happiness||75% Happiness||100% Happiness|
Each monster has a limit to how much income it can hold at a time.
Each monster needs to be fed four times before it reaches the next level. Increasing the monster's level increases the coins earned per minute, as well as the maximum coins earned. The food per level is the same for all three element monsters and can be found in this article.
Every monster has different things that they like. For every unique object that they like that's placed near the monster, the monster's happiness will increase by 25% (in other words, placing two of the same liked item near a monster will still only increase happiness by 25%).
Some items to take into consideration when designing your island by strategy are number of beds for the monster, rate of income per bed, max income per bed, and time for max income to be reached. The income below is for level 15:
|Number of Beds||3|
|Rate of Income High||216|
|Rate of Income Low||108|
|Rate of Income per Bed High||72|
|Rate of Income per Bed Low||36|
|Max Income per Bed||7,488|
|Time to Max Income @ High||1:48 hours|
|Time to Max Income @ Low||3:28 hours|