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The game-changing Tribal Island is here! Just as the last of the Rare monsters was revealed, this extraordinary new realm sprang into existence and ignited a new challenge for novice and seasoned players alike. It's up to you to form a Tribe with your Friends and keep your monster well-fed to raise your Tribal Level, earn Starpower, and redeem Tribal Rewards. You may even unlock "an ancient secret of the monster world!

About

Congratulations!

You are now a member of this tribe. Your monster has been placed on the island and you can start feeding it to earn Tribal rewards and Starpower!

Notification upon being selected as part of a tribe and arriving at Tribal Island.

Tribal Island was introduced on August 6, 2015, as part of update 1.3.5.

This Island is a collaborative effort between the player and up to 29 of their friends, who form a Tribe. Each friend can contribute one Monster (a "natural" single, double, triple, or quad-element type) to the Tribe's harmony. As the monsters of the Tribe are fed to higher levels, the Tribe as a whole reaches weekly Goals and is rewarded at the end of the week.

It is available for free when the map becomes available at Level 10.

Tribal-island-full

Indigenous Monsters

Similar to Gold Island, the Monsters of Tribal Island are of all elements, but only natural monsters are on Tribal Island. Additionally, every member of a tribe must contribute one natural monster to the island. Multiple monsters of the same species can be placed, meaning that not every monster has to be unique.

Rocks and Trees

Main Article: Obstacles

There are no rocks and trees to clear on Tribal Island.

Castle Upgrades

Like Wublin Island, Tribal Island does not have a castle. Instead, Tribal Island has a limited amount of spaces for people to join a tribe (30 spaces).

Help page

Welcome to Tribal Island!

Join together with your friends to create a Tribe and unlock an ancient secret of the Monster World!

It's up to you to make sure your monster on Tribal Island stays well-fed so it can earn Starpower! At the end of each week, your Tribe's total Starpower will be collected and credited towards Tribal Rewards for all members to enjoy!

Get started by seeing which of your friends are already members of a Tribe.

History

A graphic from the in-game News provides a brief history of Tribal Island in monster script. Translated, it reads:

Tribal hidden message

At one point in history, few could have foreseen the formation of Tribal Island. After all, the Colossals and their island hosts were fated to go their separate ways, never to rejoin... Were they not? The advent of Tribal Island represents the fulfillment of a prophesy from primitive times, in which greater bonds than ever before will be forged between caretakers of the monster realm. And harmony will once more be achieved.

Since the Islands that the Monsters sing on are considered the Colossals, Kayna may be the caretaker of Tribal Island.

Joining an Island

To begin, select the Tribal Island from the island map. After that, press the "Tribal" button. The Tribal menu contains three tabs: "Tribes", "My Tribe" and "Top Tribes". On the "Tribes" tab, the player can see information about their friends' tribes, visit them, request to join one, or accept an invitation to join one. Alternatively, they can use the Tribal menu to create a new Tribal Island and invite others to it.

A maximum of thirty players can occupy a single Tribal Island. Since there are thirty different natural monsters, any duplicated monster will make it impossible to get the complete choir without replacing one of the duplicates.

The player can only be a part of one Tribe at a time, and they must leave a Tribe before they can join another. Be aware that whenever someone leaves and joins a different Tribal Island, their monster's level is reset to 1.

Each player chooses one (and only one) of the natural monsters for the island. They can only choose from the natural monsters that live on one of their own islands. (For instance, a player can't choose a Quarrister if they haven't bred one on Earth Island yet.) That monster is then fed to higher levels using food, coins, or shards. Monsters on Tribal Island can be fed above Level 15; there does not appear to be a maximum level, although monsters do not grow any larger after Level 15.

Goals

Each Tribal Island has its own Goals that can be achieved in return for diamonds. When a Tribe member feeds their monster to a higher level, the overall level of the Island increases as well. Rewards are distributed among every member of the Island at the end of the week.

Goals are achieved when the Island as a whole reaches Level 30, 50, 100, 150, 300, 450, 600, 750, 1000, and 1500. (Note that if a Tribe has the maximum of thirty monsters, it reaches Level 30 automatically, while Level 1500 is possible if each monster is fed up to Level 50.)

When the Island reaches Level 100, Kayna is released from the amber crystal in the center of the Island and joins the harmony of Tribal island.

At the end of each week, all Tribal Island monsters are reset to Level 1 and the Tribal Island goals are reset.

Tribal Island Level Level Reward Cumulative Diamonds
30 2 diamonds 2
50 1 diamond 3
100 1 diamond

Kayna unlocked

4
150 1 diamond 5
300 1 diamond 6
450 1 diamond 7
600 1 diamond 8
750 2 diamonds 10
1000 5 diamonds 15
1500 5 diamonds 20

Feeding

Monsters can be fed with shards, coins, or food. The cost for each feeding is determined by the following formulas:

  • FeedFoodAtLevel(X) = 250 * X * (X + 4)
  • FeedCoinsAtLevel(X) = 10 * FeedFoodAtLevel(X)
  • FeedShardsAtLevel(X) = Floor(FeedFoodAtLevel(X) / 1000)
  • Level Shard Step (L) = L+(L/2)² (-1/4 if odd Level)
  • Shards To Next Level (L) = L² + 4*L (-1 if odd Level)
  • Shards To Level (L) = L³/3 + 3*L²/2 - 7*L/3 (+1/2 if odd Level)
Feeding Costs By Level
Level Shards Coins Food
L  L+(L/2)² (-1/4 if odd Level)
1 1 12,500 1,250
2 3 30,000 3,000
3 5 52,500 5,250
4 8 80,000 8,000
5 11 112,500 11,250
6 15 150,000 15,000
7 19 192,500 19,250
8 24 240,000 24,000
9 29 292,500 29,250
10 35 350,000 35,000
11 41 412,500 41,250
12 48 480,000 48,000
13 55 552,500 55,250
14 63 630,000 63,000
15 71 712,500 71,250
16 80 800,000 80,000
17 89 892,500 89,250
18 99 990,000 99,000
19 109 1,092,500 109,250
20 120 1,200,000 120,000
21 131 1,312,500 131,250
22 143 1,430,000 143,000
23 155 1,552,500 155,250
24 168 1,680,000 168,000
25 181 1,812,500 181,250
26 195 1,950,000 195,000
27 209 2,092,500 209,250
28 224 2,240,000 224,000
29 239 2,392,500 239,250
30 255 2,550,000 255,000
... ... ...
40 440 4,400,000 440,000
50 675 6,750,000 675,000
60 960 9,600,000 960,000
70 1,295 12,950,000 1,295,000
80 1,680 16,800,000 1,680,000
90 2,115 21,150,000 2,115,000
100 2,600 26,000,000 2,600,000
110 3,135 31,350,000 3,135,000
120 3,720 37,200,000 3,720,000
130 4,355 43,550,000 4,355,000
140 5,040 50,400,000 5,040,000
150 5,775 57,750,000 5,775,000
160 6,560 65,600,000 6,560,000
170 7,395 73,950,000 7,395,000
180 8,280 82,800,000 8,280,000
190 9,215 92,150,000 9,215,000
200 10,200 102,000,000 10,200,000

Leveling Up

Shards are the most cost-effective feeding method for levelling up monsters.

Level Total Cumulative Cost to This Level Cost From This Level to Next Level
Shards Coins Food Shards Coins Food
L L³/3 + 3*L²/2 - 7*L/3 (+ 1/2 if odd) L² + 4*L (-1 if odd Level)
1 4 50,000 5,000
2 4 50,000 5,000 12 120,000 12,000
3 16 170,000 17,000 20 210,000 21,000
4 36 380,000 38,000 32 320,000 32,000
5 68 700,000 70,000 44 450,000 45,000
6 112 1,150,000 115,000 60 600,000 60,000
7 172 1,750,000 175,000 76 770,000 77,000
8 248 2,520,000 252,000 96 960,000 96,000
9 344 3,480,000 348,000 116 1,170,000 117,000
10 460 4,650,000 465,000 140 1,400,000 140,000
11 600 6,050,000 605,000 164 1,650,000 165,000
12 764 7,700,000 770,000 192 1,920,000 192,000
13 956 9,620,000 962,000 220 2,210,000 221,000
14 1,176 11,830,000 1,183,000 252 2,520,000 252,000
15 1,428 14,350,000 1,435,000 284 2,850,000 285,000
16 1,712 17,200,000 1,720,000 320 3,200,000 320,000
17 2,032 20,400,000 2,040,000 356 3,570,000 357,000
18 2,388 23,970,000 2,397,000 396 3,960,000 396,000
19 2,784 27,930,000 2,793,000 436 4,370,000 437,000
20 3,220 32,300,000 3,230,000 480 4,800,000 480,000
21 3,700 37,100,000 3,710,000 524 5,250,000 525,000
22 4,224 42,350,000 4,235,000 572 5,720,000 572,000
23 4,796 48,070,000 4,807,000 620 6,210,000 621,000
24 5,416 54,280,000 5,428,000 672 6,720,000 672,000
25 6,088 61,000,000 6,100,000 724 7,250,000 725,000
26 6,812 68,250,000 6,825,000 780 7,800,000 780,000
27 7,592 76,050,000 7,605,000 836 8,370,000 837,000
28 8,428 84,420,000 8,442,000 896 8,960,000 896,000
29 9,324 93,380,000 9,338,000 956 9,570,000 957,000
30 10,280 102,950,000 10,295,000 1,020 10,200,000 1,020,000
... ... ... ... ... ... ...
35 16,048 TBA TBA TBA TBA TBA
40 23,640 236,600,000 23,660,000 1,760 17,600,000 1,760,000
45 31,196 312,180,000 31,218,000 2,112 21,120,000 2,112,000
50 45,300 453,250,000 45,325,000 2,700 27,000,000 2,700,000
55 59,360 593,600,000 59,360,000 3,132 31,320,000 3,132,000
60 77,260 772,900,000 77,290,000 3,840 38,400,000 3,840,000
65 97,760 977,600,000 97,760,000 4,485 44,850,000 4,485,000
70 121,520 1,215,550,000 121,555,000 5,180 51,800,000 5,180,000
75 145,350 1,453,500,000 145,350,000 5,925 59,250,000 5,925,000
80 180,080 1,801,200,000 180,120,000 6,720 67,200,000 6,720,000
85 215,390 2,153,900,000 215,390,000 7,564 75,650,000 7,565,000
90 254,940 2,549,850,000 254,985,000 8,460 84,600,000 8,460,000
95 299,108 2,991,550,000 299,155,000 9,404 94,050,000 9,405,000
100 348,100 3,471,650,000 347,165,000 10,400 104,000,000 10,400,000
Use formulas in table's first line for other values.

Observations:

  • Raising a monster from level n to level n+1 costs 1000*n*(n+4) in food or ten times as many coins.
  • If leveling with coins, the cost to reach level 27 (76,050,000) is higher than buying a Wubbox (at regular price).
  • The best shard to diamond ratio is reached when all 30 island players level their monsters to 50 with shards. Each one would spend 45300 shards and get 20 diamonds in return, a 2265 shard per diamond ratio.
  • The Tribal Level is the sum of all of the monsters' levels. Suppose if all 30 members joined a tribe and had their monsters leveled up to at least Level 4, the Kayna would be unlocked as the Tribal Level would be 120 (the Kayna is unlocked at Tribal Level 100).

Starpower

806/12/70

A player earning rewards at the end of each week

Starpower is a separate score for each individual player, but it is earned by participating in Tribal Islands. At the end of the week--at the same time as Rewards are distributed for reaching Tribal Goals--every Tribal Island member's Starpower score will increase. The amount of Starpower awarded is calculated based on individual contributions, and increases the more members there are in a Tribe, unlike the diamond rewards which are based solely on the Tribal Island level. Each player earns 5 starpower per individual level contributed, plus a base value common to all tribal members. The formula for the common base value is currently unknown, but for a 30 member tribe, it seems to be equal to the tribal island level plus approximately 250-300 additional starpower.

An individual player's Starpower accumulates continuously from week to week and does not reset when leaving a Tribal Island or joining another. However, staying in the same tribe for a high number of consecutive weeks will make the amount of Starpower you earn higher.

Starpower can be used to make purchases in the StarShop, where players can purchase Rare Monsters and exclusive decorations anytime.

Strategy

Monsters do not earn Currency on Tribal Island. However, players do earn diamonds at the end of the week if the Tribe as a whole achieves certain Goals.

If the player decides to join a tribe, it's up to the Tribe Chief to accept their request. They can improve their chances if they follow these guidelines:

  1. Pick a monster not yet in the tribe. Many people would like to hear the whole song and that can't happen if some monsters are missing.
  2. After sending a request to join a Tribe, check back frequently to see if the Tribe Chief has accepted it. Popular tribes have many requests to join. If the request is not accepted for several days, cancel it and try a different tribe.
  3. Contribute to the tribe by feeding the monster weekly. Don't give the chief a reason to remove it from the tribe.

To get higher amounts of diamonds and Starpower from your Tribal Island:

  1. Join a tribe with minimum monster level set 5-10 levels below your maximum capabilities. When tribe members feed their monsters to similar levels, everyone gets the best reward. See Tribe Contacts for some tribes.
  2. Invite friends to join who you believe will make a positive contribution to the tribe. If you are a general member, you will only be able to send an invitation if your tribe has 29 or fewer members. All new members must be approved by the chief. By leaving a tribe at 29, a chief can allow current members to refer potential new members them. Good members that level up equals higher earnings for all.
  3. Shards are the only reasonable way to level up the monster to a high level. Populate the Ethereal Island soon with as many single-element monsters as possible.
  4. A full Ethereal Island with level 15 monsters will allow the player to level-up on Tribal Island to 100 or more in a week (you can earn more than Shards350,000 if you collect shards 3 times a day).

If you ignore the Starpower, the Tribal Island is a way to convert Shards to Diamonds. Assuming that all tribe members are evenly using shards to level their monsters, there is a point where it is no longer cost effective to keep leveling up since Shards30,000 can be traded for Diamonds1 in the market. Using this fact, the following table shows what individual levels need to be reached to meet tribal goals. Blank spaces in the table mean that it would cost more shards than it is worth to reach the next goal. For example, in a one-member tribe, it takes 35,020 shards to go from level 30 to level 50 to gain a 1 diamond reward, which is more than the 30,000 shards needed to buy a diamond in the market.

Individual Levels Needed based on Members, Tribal Goal, and Diamond Rewards
Tribal Level → 30 50 100 150 300 450 600 750 1000 1500
Diamonds awarded → 2 1 1 1 1 1 1 2 5 5
↓ Number in Tribe
1 30
2 15 25
3 10 17 34
4 8 13 25 38
5 6 10 20 30
6 5 9 17 25
7 5 8 15 22 43
8 4 7 13 19 38
9 4 6 12 17 34
10 3 5 10 15 30 45
11 3 5 10 14 28 41
12 3 5 9 13 25 38 50 63 84
13 3 4 8 12 24 35 47 58 77
14 3 4 8 11 22 33 43 54 72
15 2 4 7 10 20 30 40 50 67
16 2 4 7 10 19 29 38 47 63
17 2 3 6 9 18 27 36 45 59
18 2 3 6 9 17 25 34 42 56 84
19 2 3 6 8 16 24 32 40 53 79
20 2 3 5 8 15 23 30 38 50 75
21 2 3 5 8 15 22 29 36 48 72
22 2 3 5 7 14 21 28 35 46 69
23 2 3 5 7 14 20 27 33 44 66
24 2 3 5 7 13 19 25 32 42 63
25 2 2 4 6 12 18 24 30 40 60
26 2 2 4 6 12 18 24 29 39 58
27 2 2 4 6 12 17 23 28 38 56
28 2 2 4 6 11 17 22 27 36 54
29 2 2 4 6 11 16 21 26 35 52
30 1 2 4 5 10 15 20 25 34 50

(Note that the higher levels are projected based on patterns found in the "leveling up" table.)

Music

Despite not having a released song for its own song, the tempo and its key signature sound quite different. It plays at 120 beats per minute and at mostly Eb Major.

The song starts with an unpitched percussion instrumental with Shellbeat, Congle, Scups, Shrubb, Clamble,Deedge, and Noggin. Before the fourth bar, the PomPom and Congle sing "Come on let's go!". The PomPom and Congle sing with the Tweedle, accompanying its singing with Potbelly, Pummel, Riff, and Quibble. Later on, the Mammott sings the melody, being primarily accompanied by Oaktopus, Fwog, Bowgart, Drumpler, Pango and Toe Jammer. The Furcorn kicks in with the melody, followed by being accompanied by Entbrat, Maw, and the Thumpies. Kayna then sings the melody, highlighting the climax of the song and being accompanied by Reedling, Spunge, T-Rox, and Dandidoo. This is followed by a PomPom and Congle singing "Come on let's go!" and the Tweedle and Furcorn to sing a simultaneous melody, being accompanied by all other monsters of which they were accompanied with. Following this is a melody of a Cybop and Quarrister, accompanied by a Quibble and T-Rox. The PomPom and Congle sing their lyrics, letting the T-Rox stop playing and lead to a less percussion-dominant ending.

Teasers

  • Since the appearance of the Rare Mammott, BBB began posting letters on social media and in-game news as hints. The letters together spelled out "Tribal Fire".
  • On July 21st, BBB posted a video on their vine with a woman, lip-syncing the part of Congle, singing "C'mon let's go!".
  • On July 24th, BBB posted another video on their vine with a man singing a song similar to Furcorn.
  • On July 27th, an in-game loading screen message read "Join together with your friends to create a Tribe, to discover an ancient secret about the Monster World on Tribal Island."
  • On July 28th, BBB posted another vine with a woman singing similar to Maw, and confirmed that an announcement will be arriving "later this week".
    • Also on July 28th, a post that included a secret message between 2 Tweedles appeared. It said, "Hey! The monster handlers are working on something. Tell everyone." The other Tweedle responded, "OK! I'll tell them!" The game servers then went into maintenance for several hours.
  • On July 31, BBB posted a trailer for Tribal Island on Youtube, Facebook, and Twitter that showed the Kayna singing.

Notes

  • The Market cannot be accessed in Tribal Island, meaning it cannot be decorated or have any structures on it.
  • A formula about the feeding with food in each feeding can be found here.
  • Tribal Island is the only island where the Congle sings. On this island, the Congle sings "C'mon let's go" along with the PomPom, except sung by a man.
  • Monsters can be fed above level 15, and be fed with Shards, Coins, or Food.
  • The Fire element is only available on Tribal Island as of this moment. However, it cannot be used to breed on the island as there is no Breeding Structure.
  • As of November 2015, Starpower can now be used in the StarShop.
  • The tutorial video says that Tribal Island becomes available when Cold Island is purchased; this was later corrected with an annotation stating that it is unlocked at level 10.
  • Tribal Island is one of the two islands (not including Dawn Of Fire) that do not have a castle. The other being Wublin Island.
  • Tribal Island is the smallest island yet released.
  • Initially, monsters could be fed with diamonds instead of coins, food, or shards.  This ability was removed in update 1.3.6., possibly to avoid accidental pressing of the button and wasting a large sum of diamonds that way.
  • Apparently, the player can earn more Starpower each week by participating in the same tribe a consecutive number of times without leaving.
  • Monster's idling animations appear to be sped up. Although normally monsters would mark with 70 half-notes per minute, which is the same as 140 quarter-notes per minute, it is different in Tribal Island because it appears as though the monsters are marking the beats by 120 quarter-notes per minute (which is the same as 60 half-notes per minute).
  • The Chief must reload their game again to receive a request from another player who has sent a request during the Chief's gaming session.
File:23592017 10155713211250168 5913179589336083173 o.jpg

Highest Tribal Level ever achieved

  • The currently highest Tribal Level ever been was Level 11625, by a tribe named Monster Voyager. On this Facebook link, it shows that on November 13th 2017 they achieved so by saving over a year's worth of currency.
  • Tribal Island has no ambiance.
  • If one looks closely, they will see that some monsters ( i.e Quarrister, Mammott, Potbelly ) idle animation at normal pace will actually fit into the songs tempo.
Islands
Plant Island Cold Island Air Island Water Island Earth Island
Plant Island Cold Island Air Island Water Island Earth Island
Mirror Plant Island (Icon) Mirror Cold Island (Icon) Mirror Air Island (Icon) Mirror Water Island (Icon) Mirror Earth Island (Icon)
Mirror Plant Island Mirror Cold Island Mirror Air Island Mirror Water Island Mirror Earth Island
Fire Haven Fire Oasis Light Island Psychic Island Faerie Island
Fire Haven Fire Oasis Light Island Psychic Island Faerie Island
Bone Island Shugabush Island Seasonal Shanty Ethereal Island Ethereal Workshop
Bone Island Shugabush Island Seasonal Shanty Ethereal Island Ethereal Workshop
Mythical Island Magical Sanctum button Magical Nexus Wublin Island Celestial Island
Mythical Island Magical Sanctum Magical Nexus Wublin Island Celestial Island
Tribal Island The Colossingum Composer Island Gold Island Amber Island
Tribal Island The Colossingum Composer Island Gold Island Amber Island
Map Island Skins Grid Planning Teleportation Conundrum Colossals/Titans Monster World Translations

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